Kinematics — Motion in One Dimension
Kinematics is the branch of classical mechanics that describes the motion of objects without considering the forces that cause them. By defining quantities like displacement, velocity, and acceleration, we can predict where an object will be at any future time. The core kinematic equations — built from constant-acceleration assumptions — form the backbone of every introductory physics course and appear throughout engineering, sports science, and automotive safety analysis. Mastering these relationships lets you solve problems ranging from a car braking to a stop to a spacecraft adjusting its orbit.
Kinematics
The study of motion uses algebra and quadratic equations to predict where, when, and how fast objects move.
$$v = v_0 + at$$
$$x = x_0 + v_0 t + \tfrac{1}{2}at^2$$
$$v^2 = v_0^2 + 2a(x - x_0)$$
A ball is dropped from 80 m. How long to hit the ground? ($g = 10$ m/s²)
- $80 = \tfrac{1}{2}(10)t^2$ → $t^2 = 16$ → $t = 4$ s.
A car accelerates from rest at 3 m/s² for 8 s. How far does it travel?
- $x = 0 + 0 + \tfrac{1}{2}(3)(64) = 96$ m.
A ball is thrown upward at 20 m/s. When does it reach maximum height? ($g = 10$ m/s²)
- At max height $v = 0$:
- $0 = 20 - 10t$ → $t = 2$ s.
- Max height: $h = 20(2) - \tfrac{1}{2}(10)(4) = 40 - 20 = 20$ m.
Practice Problems
Show Answer Key
1. $\tfrac{1}{2}(10)(9) = 45$ m
2. $v^2 = v_0^2 + 2ax$ → $0 = 900 - 10x$ → $x = 90$ m
3. $v^2 = v_0^2 - 2gh$ → $h = 625/20 = 31.25$ m
4. $a = (30-10)/5 = 4$ m/s²
5. $125 = 5t^2$ → $t = 5$ s
6. $45 = 5t + 5t^2$ → $t^2 + t - 9 = 0$ → $t \approx 2.54$ s
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